
About this walkthrough (read first)
This guide is compiled from a public Bilibili playthrough, not from this site’s own playtesting. It follows the 14-part normal-difficulty run by UP 友利奈绪大魔王丶 (BV17zsd6nE1Y, ~72万 views, roughly 7.5 hours of footage). Where the run shows a number — a damage bonus, a timing window, a stat gain — it is reported as what the video shows, not as a value this site has measured or confirmed against the shipped game.
Treat the route and boss descriptions as a map of what happens in that playthrough. Treat the specific numbers as unverified until S-GAME or an independent test confirms them. For the officially confirmed challenge naming, see the difficulty reference.
Source: Bilibili · 友利奈绪大魔王丶 full playthrough (BV17zsd6nE1Y) ↗

The 66-day premise
The story follows Soul (the swordsman the player controls), who begins the game with a mortal wound to the heart. The organisation that raised him offers two ways to keep him alive:
- Closure-of-self technique (闭性之术): restores the heart but strips away emotion and desire, leaving only cold calculation.
- Poison-heart technique (毒心之术): sustains the heartbeat with poison — and the poison is fatal after 66 days.
Soul chooses the poison path, so the campaign runs against a visible countdown (the on-screen days tick from 66 downward). His goal is to reach Pang Town (庞镇) and find a “heart” that can rebuild his body and lift the death sentence.
This 66-day survival frame lines up with the officially named Sixty-Six Days challenge mode (an endgame mode reported by reviewers), but the in-story countdown is the narrative premise, not a confirmed real-time limit on your own playthrough. The footage is a normal first-playthrough run, so the day counter is a story device here rather than a hard fail state.
Source: S-GAME · Official website ↗

Combat basics from the footage
The run shows the same core loop the official footage and reviews describe: light attacks are free, and the rhythm comes from reading enemy tells rather than managing a stamina bar. A few specifics the playthrough makes visible:
- Sha-Chi (杀气) gauge: the central resource. Switching weapons fully restores Sha-Chi, but on a cooldown — so the second weapon is part of your resource plan, not just another moveset.
- Colour tells: blue-flash attacks are answered with a parry; red-flash attacks must be dodged (including overhead slams) and cannot be blocked head-on.
- Posture / guard: a strong hit can empty an enemy’s guard and open a break (崩防).
- Bells (铃铛): touching one restores health and healing charges, and the first touch of a new bell reveals that area’s map.
- Dream memories: sleeping at a crane bell (鹤形铃铛) plays back past events and surfaces fragmentary memories of a figure called Zuo Shang (左商).
Two values the video states, shown here as reported, not verified: a perfect parry / perfect dodge window said to be about 15% of the relevant timing, and a +20% damage to the enemy for ~2 seconds after a perfect parry. The site has not measured these; treat them as the player’s own read of the fight.


Progression, weapons & upgrades
The blacksmith Lian Xie (练邪) — the eldest of three crafting sisters serving the organisation — handles weapon upgrades. Upgrading consumes the right material type (e.g. forge metal for single-hand weapons, clockwork gears for odd-class weapons) plus a common solvent and currency, and can be refunded back to level 1 for a full return, which the player praises as very convenient.
Weapons and systems seen in the run:
- Phantom Arms (影之武装): special arms unlocked by collecting parts — e.g. the Life-Seizing Chain (追命锁链) — upgraded with their own materials.
- Memory Flowers (记忆之花): blue flowers left by the figure Xu Kong (虚空); collecting a set is said in the footage to raise maximum HP (the player notes roughly +5% from one cluster). Reported, not verified.
- Sha-Chi amber (杀气琥珀): a collectible that permanently raises the Sha-Chi cap; four fragments raise the cap by one step.
- Accessories: e.g. a “power band” that adds +5% damage to enemies, and extra accessory slots.
- Consumables: healing vials; a later vial (Ning Feng Pill, 宁风丹) cuts Sha-Chi drain ~30% and slowly restores HP for 15s and can be equipped as a second vial.

Chapter 1 route
Chapter 1 is the longest stretch in the footage. The through-line: travel the official road toward Pang Town, uncover why the town’s people are falling into a zombie-like “puppet” sickness, and deal with the organisation’s internal purge that has marked Soul for death.
- Opening / 断魂崖 (Broken Soul Cliff): a gathering of martial arts masters ends in mass madness and mutual slaughter; ten bodies later vanish without explanation — a thread that returns later.
- The road and the gorge: the path runs through woods above a waterfall and across a whole valley to the falls; exploration is open, with bells, hidden challenges (the “Holy Mother fissure”) and roaming “Sha-Chi-modified” enemies.
- Early threats: rusted-blade berserkers (Can Gang Ren, 残钢人), a grass-roots hero turned brutal (Fo Lao Da, 佛老大), and an archer camp of treacherous disciples you are asked to clean out.
- The smith and the map: Lian Xie opens upgrades; the map shows a completeness percentage, and you can save and change difficulty at any time (friendly to a first run).
By the end of Chapter 1 the map is ~84–88% complete; the player notes some content is meant to be finished after Chapter 2.


Boss: the Ghost Bride (鬼新娘)
The Ghost Bride is the run’s clear red-flash teaching fight. Her telling attack “suddenly yanks you” and is very hard to dodge — the player’s read is to learn her combo loop and anticipate the red flash rather than react to it, avoid greedily attacking, and (on harder settings) parry less and watch the red cue closely. She drops the Flesh-Blood Flower (血肉之花), which advances Yu’er’s side quest (below).
This is a story-beat boss; the footage treats her as a tutorial for the red-flash punish. Exact move lists are not reproduced here because they were not measured frame-by-frame.

Side quest: Yu’er and the Flesh-Blood Flower
Yu’er (玉儿) is a brewer’s daughter whose father has the town sickness — drifting, forgetting names, bedridden. Her thread runs across both chapters:
- She asks you to find the Flesh-Blood Flower, said to call the mind back into the body.
- In Chapter 1 you gather three herbs for her healing salve: Jin Chuang Grass (金创草) by a dragon’s-lair stream, Ning Zhi Leaves (凝脂叶) beneath a landslide cliff (watch for falling rocks), and Zhi Shui Vine (止水藤) along the water’s edge.
- Later you recover the Flower itself (dropped by the Ghost Bride) and bring the completed herbs to Yu’er, who returns a medicine box that increases healing.
It is a quiet, mostly optional thread, but it is the clearest “people to save” motivation in the early game and a good reason to explore off the main road.

Trial: Master Ye (叶师傅), fivefold
Master Ye is a repeatable martial-arts trial opponent. The footage shows you can fight him a total of five times, one per Dragon Pillar (龙柱) you find and complete. His dialogue implies a Sha-Chi stronger than anyone the player has met, and he wears a distinctive mask tied to the main story.
Defeating the fifth trial opens the Li Wu Lin (李武林) subspace — a realm governed by different rules, where the consciousness of the dead can linger and projections of the living fight in mind-duels. This is also where the story clarifies that Soul’s heart was pierced by Zuo Shang (左殇) and is held in check by a “ghost-hand” mind-reading technique.

Chapter 2 route
Chapter 2 widens the conspiracy. The day counter passes 60 as the story moves toward Pang Town’s secret entrance.
- Entering Pang Town: the only route shown is via Lu Family Village (陆家村) and a thieves’ tunnel dug years ago, reaching a winery cellar in town — rescue Miao Shou Xiao Zhang (妙手小张) from a cage to learn it.
- The 11 Personas (11 人格): the footage’s backstory says the masters who gathered at Broken Soul Cliff, driven mad by a strange bell, left 10 survivors plus one orphaned child of a man who died there — eleven “personas” who, under the Heaven-Script’s influence, each spun their own obsession and catastrophe, spreading Sha-Chi modification across the martial world.
- Miao Shou Xiao Zhang’s five clones: the “five Zhang” merchant has a clone in each region selling and discounting recovered treasures; finding them closes a collectible loop (e.g. a bloodstained seal, a master’s snuff bottle, an ancient crossbow).
- White Mountain Sect (白山派) & the Dragon-Body technique (龙体之术): a schism where one faction calls Dragon-Body modification “never a evil art” and another rejects it — a conflict bloodier than the fight against the “ghost-face” threat.
- Iron Fist School (铁拳门) & the sliding-hand thread: a fraternal dispute and a side quest that closes the “three-headed butterfly hairpin” thread from earlier — the bandit Hua Liu Shou (滑溜手)’s blood-letter reveals the pin belonged to the very family Zhang accidentally ruined.


Chapter 2 finale & transition to Chapter 3 (added 2026-10-30)
The additional two episodes (ep15–16 of the same playthrough) are titled as Chapter 2 episodes and cover its remaining areas and finale. Afterward, the player loops back to Chapter 1 for leftovers, then begins what he labels Chapter 3. As before, everything below is reported from the video, not independently verified by this site.
Story threads that surface
- The Void Madame (虚空老板娘) and the Soul-Shift Manual (移魂秘典): the Organisation recruits her to a “summoner” seat, leveraging a complete copy of the manual it seized when it destroyed the Long family (龙氏家族). She wants it to cure her daughter Xian’er (贤儿), whose soul carries a “crack.”
- Soul-shift (移魂之术): she masters the art to move a person’s memories into a puppet, then burns the manual so no one can repeat it — a quiet, tragic side thread.
- The 11 Personas (11 人格): the footage names one of them as the “Evil Queen” Menghua (邪后梦华); the Organisation positions itself against the Personas.
- An illusion realm (幻境): a broken pipa (lute) must be reassembled and a lost spirit sword found to free spirits trapped there (including Xian’er). The realm’s boss has a second phase.
Combat & kit seen in the late game
- Twin Snakes Dance (双蛇共舞): a refined dual-blade combo the footage calls unblockable by enemies; it marks targets and pairs with a ranged execution you can trigger on low-HP distant foes, plus a Sha-Chi-consuming spinning attack. A +15 Sha-Chi buff is noted when it is equipped.
- Magic scabbard (神奇刀鞘) from Master Ye: a rematch drop granting super-armor (霸体) with +25% damage reduction — the player rates Ye’s gifts as very strong.
- Ability cultivation to level 7 is shown, including a perk that can restore healing vials on kills.
Progression state in the footage: after clearing Lu Family Village (陆家村) and the remaining Chapter 2 spots, the player loops back to Chapter 1 for leftovers, then pushes into what he labels Chapter 3. Treat the chapter numbering as the player’s own map, not a confirmed in-game act structure.
Source: Bilibili · 友利奈绪大魔王丶 full playthrough (BV17zsd6nE1Y) ↗





Environmental text: carvings, couplets & readable lore (石刻 / 对联 / 书籍)
The world is dense with readable environmental text — stone carvings and seal-script (篆刻) inscriptions, door couplets (门前对联) and other investigation objects (室内调查物). In a producer interview (Liang Qiqiao / “Soulframe”), he confirmed that the first act’s rocks and carvings reference real southern Chinese mountain ranges such as Zhangjiajie and Wuyi, and that reading these texts in-game yields upgrade resources. They are a deliberate form of environmental storytelling, not flavour text you can skip.

Examples captured from gameplay footage
| Original (文言文) | Our English rendering |
|---|---|
| 剑横北斗,踏破山河 | “Sword laid across the Northern Dipper; tread through mountains and rivers.” |
| 卸甲抛尘事,披蓑卧烟霞 | “Doff my armor, cast off the world’s affairs; don a straw cloak, rest amid mist and clouds.” |
| 枕石漱流,长醉山光 | “Pillowed on stone by the stream; ever drunk on the mountain’s glow.” |
These lines are examples of the kind of classical Chinese carved on rocks and steles in the world, captured from gameplay footage. They are our own translations for reference, not official localization text. If the shipped English build does render these inscriptions, prefer its wording; treat the original characters as the authoritative text.
The English build ships full English interface, subtitle and audio support, and English subtitles cover spoken dialogue. We have not found official confirmation that these specific carved classical-Chinese texts are given a separate in-game English translation; pre-launch reporting flagged the localization as still being polished, with obscure Hanzi vocabulary left largely unglossed. We therefore add our own reference renderings above for English-reading players.
Source: Bilibili · Producer Liang Qiqiao interview & hands-on (cv53354625) ↗
Source: INVEN Global · Pre-launch preview & localization notes ↗
Source: S-GAME · Official website ↗
Chapter 3 (第三章): first footage from the new episodes (added 2026-10-31)
A second batch of the same playthrough reached this site, covering Chapter 3 onward. As before, everything below is reported from the video, not independently verified by this site.
What the Chapter 3 episodes show
- New area tone. The opening Chapter 3 footage moves through a rural settlement and its surroundings — thatched-roof huts, a hillside path with a wooden bridge structure, and interiors that hold pickups such as a loot chest, with a campfire suggesting rest points remain part of exploration.
- An NPC in a white-and-blue robe appears in the village, and exploration opens onto wide views — including a rooftop vista over a misty valley.
- A boss encounter in a reed field is shown in the second of these episodes.
- Named boss and Phantom Arm. The episode listing for the second Chapter 3 episode names the boss 拙壁 (Zhuobi) and a Phantom Arm called 拙壁盾 (Zhuobi shield), and notes it also covers a newly accessible Chapter 2 area. That naming comes from the uploader’s own episode title, not from this site’s testing.
This batch covers the first two Chapter 3 episodes of a larger new batch. More chapters and bosses from the same playthrough will be summarised in later updates rather than guessed from titles alone.







Chapter 3, continued: the remaining bosses (added 2026-11-03)
The rest of Chapter 3 was captured in a further batch of the same playthrough. As before, the boss names come from the uploader's episode titles, not from this site's testing.
The images in this section are original illustrations created for this site, inspired by the areas the playthrough visits. They are deliberately not video frames, so they carry no platform watermark and are not reproductions of someone else’s footage. They show atmosphere and place, not a specific verified encounter.
The later Chapter 3 episodes name a run of bosses: 毕远掌门 / 碧海大师 (Biyuan, a sect leader, and Bihai, the blue-sea master), 炎茹 (Yanru), 荡秽 (Danghui), 玉瓒 (Yuzan) and the 少主 沐小葵 (young master Mu Xiaokui). The final episode of the chapter is a 100% map-completion and item-check pass that also loops back to tidy the first two chapters.



Chapter 4 and the opening of Chapter 5 (added 2026-11-03)
Chapter 4 is the longest boss gauntlet in the run, and its opening episode of Chapter 5 was captured in the same batch. As always, the names below come from the uploader's episode titles and are reported, not independently verified.
The Chapter 4 listings name, in order: 三脸魔偶 (the three-faced puppet) with a 火流星 (fire-meteor) phase, 斩骑 (Zhanqi, the mounted executioner), 武轩 (Wuxuan), a 婉约 (Wanyue) fight on a story branch, 谢秋冬 (Xie Qiudong), 长鸿 (Changhong), 游龙 (the wandering dragon) and the great banyan with the Phantom Arm 游龙头 (dragon head), 烈焰 (Lieyan, the blaze) with the Phantom Arm 烈焰狮头 (blazing lion head), 勾魂 (Gouhun, the soul-hooker) and 雷婷 (Lei Ting). The batch then opens Chapter 5.






Later regions: 正道大营, 梅谷湖 and the snow peaks (added 2026-11-02)
A much larger batch of the same playthrough arrived, completing the route. The areas below come after the sections above. As always, these are reported from the video, not independently verified.
The images in this section are original illustrations created for this site, inspired by the areas the playthrough visits. They are deliberately not video frames, so they carry no platform watermark and are not reproductions of someone else’s footage. They show atmosphere and place, not a specific verified encounter.
Areas and bosses named in the later episodes
- 正道大营 (the Righteous Path camp): the episode listings name bosses 小雪 (Xiaoxue), 万钧 (Wanjun) and 乌冷霜 (Wu Lengshuang), plus a Phantom Arm called 长柄金瓜 (long-handled golden melon); later episodes add the 大师兄 (eldest senior), a red-robed female sword fighter, and a boss called 剑偶 (sword puppet) on a full-completion run.
- 梅谷湖 (Meigu Lake): the listings name 祝原 (Zhuyuan), 烟千岁 (Yan Qiansui) and 阿瑾 (Ajin) with a Phantom Arm called 幻术琵琶 (illusion pipa), then 大榕树 (the great banyan), 蛊鹤 (gu-crane), an enraged 游龙, 断肠 (Duanchang) and a 独眼弓客 (one-eyed archer).
- The snow peaks: a further 龙脉 (dragon-vein) trial with Master Ye appears here, and the listings name a 风雪刀客 (snow-storm blade master).
Beyond these, the completed run also lists 枷笼山, 戏梦山庄, 庞镇 and a 杀气塔 in the Blood-Coloured Forest — covered in the next section.




The rest of the route: 枷笼山, 戏梦山庄, 庞镇 & 杀气塔 (added 2026-11-03)
The final batch of the same playthrough completes the route, covering the regions between the snow peaks and the story's destination. As always, everything below is reported from the video — episode titles and on-screen names — not independently verified by this site.
The images in this section are original illustrations created for this site, inspired by the areas the playthrough visits. They are deliberately not video frames, so they carry no platform watermark and are not reproductions of someone else’s footage. They show atmosphere and place, not a specific verified encounter.
枷笼山 (Cage Mountain)
An early area whose name evokes iron cages and imprisonment. The first episode names a boss 铁杀 (Tiesha). A later episode adds a gauntlet of named opponents — 铁面杀手 (the iron-masked killer), 大榕树 (the great banyan), 玉面郎君 (the jade-faced gentleman) and 荒行子 (Huang Xingzi) — plus the Phantom Arm 血滴子 (blood-dripper), a spinning-blade weapon.


戏梦山庄 (Dream Manor)
Four episodes long, this is one of the run's most distinct stretches. The listings name a boss 玉鼎 (Yuding), a fifth 龙脉 (dragon-vein) trial against Master Ye, and a boss 囚锋 (Qiufeng, “imprisoned blade”). The footage's atmosphere is theatrical — a shadow-puppet stage, a carved beast-head gate, rain-soaked stone bridges and firelit duels — which suits the manor's “dream-play” name.





血色森林杀气塔 (Killing-Qi Tower, Blood-Coloured Forest)
A single episode titles this area with a 100% map-completion run and a boss 三面魔偶 (the three-faced puppet), fought in multiple forms. The name pairs the “blood-coloured forest” with a tower built around the game's central resource, 杀气 (Sha-Chi / killing intent).

庞镇 (Pang Town)
The story's destination — where Soul hoped to find a “heart” to lift the 66-day sentence. This final episode is a 100% map-completion and item-check pass through the town, naming a boss 雷当 (Lei Dang).

Playstyle notes from the playthrough
The runner calls his approach the “reckless-man playstyle (猛男打法)” — front-on trading, because normal difficulty lets you brute-force most fights and only specific bosses demand care. A few takeaways that may help a first run:
- Weapons are taste, not duty. The player’s “faith” weapon, the twin blades (黑商双刃), is fun but low raw damage; greatswords/big cleavers shatter shields hard; the soft sword is a light alternative.
- Wine + broken-sword (残剑/飞剑): drinking restores Sha-Chi and enters a tipsy state where the broken sword becomes unblockable flying-sword flurries (your own guard is limited, but auto-dodge helps).
- Difficulty is flexible. The footage keeps normal difficulty and notes you can swap difficulty and save freely, which suits learning bosses without restarting the whole game.
- Explore for the percentage. Map completeness rewards backtracking; some areas are explicitly “come back later, stronger.”
These are one player’s preferences on one difficulty. They are not a measured tier list, and weapon balance can change after launch patches. Cross-check with the combat overview and reviews.
What this walkthrough does not verify
To be explicit about the editorial line:
- The route, bosses, side quests and story beats reflect one normal-difficulty playthrough video.
- The numeric claims (15% perfect-window, +20% after perfect parry, Memory-Flower HP gain, accessory damage, material requirements) are as shown in that video and have not been independently measured by this site.
- The footage predates any claim that every listed value matches the shipped build; treat them as a player’s read, not a specification.
For officially confirmed facts — platforms, dated announcements, requirements, editions — use the linked source pages. For the confirmed challenge naming (Wayfarer / Pathbreaker / Hellwalker / Sixty-Six Days), see the difficulty reference.
Source: Bilibili · 友利奈绪大魔王丶 full playthrough (BV17zsd6nE1Y) ↗
Source: S-GAME · Official website ↗
Go to the source
Checked October 29, 2026. Information can change after this date.